Awesome Totally Awesome - Assasin's Greed

Assassin’s Greed: Did Ubisoft Intentionally Make Assassin’s Creed Odyssey So Difficult That You Have to Buy Your Way To Completion

Whether you’re slashing through hordes of enemies with a sword or gunning down waves of mutated zombies with a machine gun, it’s all part of the grind. The grind is the glue that holds all video games together. Grinding is the most tedious aspect of any video game but it’s also the most important mechanic. Developers like Ubisoft seem to disagree, purposefully designing their games to require intense grinding in order to profit off lazy gamers with deep pockets. Loot boxes were just the start of a shifting tide in video game development. No longer are the corporate executives underestimating the monetization value of the gaming industry. We are in an age of prosperity, where some of the best of gaming is being produced in rapid succession. But with abundance comes corruption and developers are now not only giving players the ability to cheat through their games but thrusting it down our throats through micro-transactions. In order to prove those corporate snobs wrong and salvage the true essence of gaming from their greasy fingers, we need to talk about it. Open up the lines of communication and make people aware of the problem, and what better franchise to target then Assassin’s Creed.

The definition of grinding is often misinterpreted and has been the center of gamer concerns since the beginning. Grinding is the process in which a player gains experience. In most video games the player is required to grind in order to get to higher levels which will make the game easy enough to complete. Farming or killing a certain enemy repeatedly is one of the many factors of the grinding process and holds the bulk of the criticism. The repetition becomes boring quickly and the more difficult the game, the longer the grind. Grinding doesn’t only apply to killing enemies over and over again. Practicing is also grinding. Repetition is the defining factor that differentiates between just playing the game.

Going in practice mode and learning new fighting combos or playing practice games with friends doesn’t just make your character strong, it also makes you a better player.

To all the gamers that complain about grinding I ask you this; if you took out the grind entirely, would the game be fun? The answer is no. Being overpowered at level 1 may be enjoyable at first, more so if you’re playing alone, but it will get boring because there is no room for growth. Grinding creates a bond between the video game and the player, strengthening both simultaneously. It also makes the end game worth it. If at level 1 you are given the best gear in the game then what are you supposed to do for the next 100 hours of play time. Removing the grind makes the endgame worthless. It also calls into question the reason behind why you’re playing the game in the first place. Did you just spend $60 for a couple of achievements and bragging rights or because you wanted to actually play a video game and get your money’s worth?

In the new instalment of Assassin’s Creed, Ubisoft apparently believes gamers buy video games, and not just $60 copies but deluxe $120 editions, just so they can spend more money on experience boosts. I’ve heard complaints similar to Shadow of War where the game is designed so that after a certain level it is almost impossible to play any further unless your willing to shell out more money for micro-transactions.

Essentially, Ubisoft makes you pay for a game they purposely sabotaged so they can sell you a way to fix it.

Grinding is tedious, even in some of the best games. I understand your frustration after killing a boss for the seventh time and still not getting the loot drop you wanted. I get it, I’ve been there. But nothing feels sweeter than finally equipping that super rare armor set that you worked for and earned after hours of play. Breaking it down even further, if your end goal for playing video games is because you want to brag about it, micro-transactions are your worst enemy.

If everyone can just buy their way in then there’s nothing to brag about.

Skill is merited far more in the gaming community than the number of games you’ve beaten. Plus why would you pay to skip through a single player RPG? The purpose of that genre is to enjoy the experience by yourself not skip through the dialogue so you get to the end credits as fast as possible. It just doesn’t make sense. Grinding makes video games worth playing. Yes, there are many games where the amount of grind necessary is not worth it. That is why it’s such a hard system to replicate while maintaining originality and entertainment. Instead of creatively reinventing the wheel, Developers like Ubisoft abuse this system to wheel in as much money from the player as possible. The next time you’re in a video game marketplace talking to an NPC who demands dollars instead of gold coins put a bucket over his head and take everything he’s got.

Awesome Totally Awesome - Freaks & Weirdos Boutique
ATA - DTK

Awesome Dropping

Awesome Totally Awesome - Cauliflower

The Evils of Cauliflower

A recipe for cauliflower mac and cheese! That's right, cauliflower in place of pasta! What madness is this?!
Awesome Totally Awesome - Gaming Mods

Gaming Mods

Video games and mods have gone hand and hand since conception. Players have always wanted to find backdoors and spread their own creativity into the games they love so much.
Awesome Totally Awesome - AC/DC Flick Of The Switch

AC/DC's "Flick of the Switch": A Great Album Overlooked

For fans of AC/DC in the early 1980s, the release of Flick of the Switch took plenty of people by surprise, as well as a host of radio stations.

Awesome Features

Awesome Totally Awesome The Comedy Store

Break on Through to the Other Side: Trying to Make it as a Comedian in Los Angeles

Comedy becomes an unreliable drug, one that sends you shooting to the moon or crashing into the fiery depths of hell.
Awesome Totally Awesome - Brockhampton

Immerse Yourself in BROCKHAMPTON

If you have not given BROCKHAMPTON a chance because of lack of awareness or understanding of who they are, you are missing out on some unique and innovative music.

Fear And Loathing In The Penthouse Poker Game

I finally got the call.  A friend of mine, who runs several legitimate businesses, but tends to spend his off time in the shadows had told me about a private, big baller home game held weekly in the penthouse suite of a Los Angeles area, deluxe, high-rise apartment. 

Awesome Trending

The New Apple x Suicidal Tendencies Circle Pit Watch Will Revolutionize Your Circle Pit Safety and Experience

According to Muir, “All I wanted was a basic, durable, no bullshit watch, like my old Casio, but with an Institutionalized ring tone and THEY WOULDN’T GIVE IT TO ME.”
Awesome Totally Awesome - DTK

Digging For Dirt: How Alice In Chains Made Their Ultimate Album

Among the truly great heavy metal albums, Alice in Chains' masterpiece Dirt is easily a cut above the rest.
Awesome Totally Awesome

Wu-Tang Clan and Activision to Collaborate for Call of Duty, 36 Chambers Edition

Videogame giant Activision announced that it will be collaborating with the legendary hip hop conglomerate, the Wu Tang Clan (“Wu”) for several upcoming projects, including Call of Duty, 36 Chambers Edition.