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It’s Time to Stop, Blizzard!

I’m sure everyone in the Overwatch community has come to terms with the fact that the game is never going to be completely balanced; the many hero balance patches that have either increased or decreased certain ability cooldowns and ultimates or completely reworked the kits and ultimates of certain heroes is a testament to that statement.

Some heroes had abilities taken away because they were to OP, such as Hanzo’s bullshit scatter arrow that was able to one-hit a fucking Orisa at full health, and other heroes had ultimate reworks to change the way heroes would be utilized, such as Symmetra, whose Teleporter was changed to a regular ability and was given a substantially more useful ultimate, the Infinity Barrier, a giant fucking shield that scopes the entire map and excellent for holding choke points.

The hero that has had the longest history of changes by far is Mercy, whose Resurrection ultimate, an absolute game-changer which many players felt was too powerful, was replaced with her current ultimate Valkyrie, which allows her to fly around the battlefield with unlimited ammo to her blaster and heal or boost her teammates in a chain. Even after the radical change, developers still nerfed the shit out of her, taking away her instant rez, her extra rez when ulting, and reducing her flying speed. After all of that, I felt Mercy had final been nerfed to the point that no one else in the community would bitch and moan about how “OP” she was.

But in the most recent patch notes, I have been proven wrong.

As of several days ago, Mercy’s healing speed had been decreased from 60hp/sec to 50hp/sec. Like, Blizzard, Mercy has already been nerfed to oblivion as it is, so why the FUCK is her healing speed, which, to my knowledge, has been 60hp/sec since the game was released two years ago, now all of a sudden an issue?

Geoff Goodman, a lead designer for Overwatch, explained on the Blizzard forums that Mercy’s healing beam was nerfed because Mercy was being picked in games too much and those on the Overwatch team wanted other healers to become more vial—in other words, “change the meta.”

What the hell is Blizzard’s obsession with changing up the meta? Just let people play what they want to play. It’s no secret that there are some heroes that are much better than others, so players will naturally want to play those heroes instead of the least viable ones.

Buffing Ana and Lúcio was a welcome addition to the game, but that does not warrant nerfing Mercy to make her get picked less.

I mean, Jesus Christ, she is the hero that requires the least amount of skill; all that is required of Mercy players is to fly to injured players and fucking healing them. That’s all! Literally ANYONE can do well with Mercy because she was designed to be so fucking easy to use and use well, so of COURSE she’s going to have a high pick rate in quickplay and competitive matches.

It’s like a mother giving her children the option of eating McDonald’s, something fast and easy, or homemade chicken soup, something that takes time to make, for dinner and then wondering why all her kids are fucking obese.

Here’s an idea Blizzard: if Overwatch players are complaining about how Mercy needs a nerf because she’s “too OP,” tell them to stop focusing the hero she’s currently healing and focus on her; if the healer dies, the hero can’t get healed; if the hero can’t get healed, they’ll die. It’s that goddamn simple!

And while you’re at it, why not give Mercy a buff for a change? Why not give her a passive ability that increases the rate of healing the longer she heals a player, but only until the player is at full health. Throw Mercy mains a bone once in a while and spare them from another case of the cold sweats every time there’s a new patch update.

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